Lights on events can randomly break as well, one event would have a light and if you copy/paste the exact same event somewhere else. I just found out that if the plugin is turned OFF by default and you want to only turn some maps in 3D, very often the render is totally broken if you come on that map from another one (simple transfer), it’s fine when setting a starting point on that map but if you transfer from idk for example a 2D map, and the destination is a 3D map with an “autorun event” having the plugin command to turn the 3D ON, most of the time it fails to properly render the scene (sometimes you’ll have a little chunk of what’s supposed to be around you, sometime not a single polygon and only events floating in the void), I found a way to “solve” the problem by WAITING between commands (especially the one to turn 3D ON) like for example 5 frames between each command in the list, to let it “breath” apparently. But yeah considering the plugin is under construction it’s totally fine to have other priorities, my feedbacks are more “to add on a list” just in case. I don’t know if all those MV3D issues are “minor” but to be honest right now it would be unusable in many scenarios, like on a touch device or with a mouse (when in first person view at least) also “accessibility” is a big deal today so the lack of key remapping in the option menu is super serious for some people. Worst case scenario you use his plugins and if he comes back you can get the license you need. Yes Khas said he would “retire” just after his lighting/fog plugin.
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